Count Gameula: Gaming news you can sink your teeth into


Send Us A Tip

Get Our Feed

Post Our Widget

About Us

Is CountGameula appearing
a few pints short of fabulous?
Start browsing with Firefox.



Managing Editor:
Kristen Spencer | E-mail

Senior Editor:
JP | E-mail

Contributor:
Chad George | E-mail

Contributor:
Lauren Spencer | E-mail

Contributor:
Matthew Windau | E-mail






Reviews:
Batman: Arkham Asylum
Call of Juarez: Bound In Blood
The Chronicles of Riddick: Assault On Dark Athena
Comic Jumper
Damnation
Dragon Age: Origins Awakening
Eat Lead: The Return of Matt Hazard
Ghostbusters: The Video Game
Homefront
Hydrophobia
inFAMOUS
Mass Effect 2
The Munchables
Mushroom Men: The Spore Wars
Nail’d
Naruto: The Broken Bond
Overlord II
The Path
Rhythm Heaven
Super Meat Boy
Tokyo Beat Down
Transformers: Revenge of the Fallen
Velvet Assassin
Wanted: Weapons of Fate
WET

Dragon Age III could incorporate multiplayer

Fighting your way through the darkspawn-laden lands of Dragon Age is a team effort, even if said team is composed of computer-controlled simpletons who court death at every turn. Developer BioWare has created a deep customization system for Dragon Age‘s companion characters, but even so you’ll still have to step in and take control once in a while to keep them from doing something stupid, like trying to fire a bow a foot away from an angry troll. I can’t promise your companions will get any smarter in Dragon Age III, but according to Dragon Age II‘s lead designer Mike Laidlaw they might get more human.

“[Multiplayer] absolutely would [work],” Laidlaw told Eurogamer. “A big part of that is going back to fundamentals of the Dragon Age series and that sense of team; that we are stronger together than we are divided, which is in many ways a story theme through DA2…It’s certainly laying an interesting groundwork.

“Long-term that’s something we have to consider,” he continued, “because obviously multiplayer is something that’s a huge undertaking, it presents technical difficulty. And frankly it’s something that if done, has to be done really well, otherwise it feels very tacked on. So we’ll have to make any decision about that within that context.”

-kristen spencer


blog comments powered by Disqus