Count Gameula: Gaming news you can sink your teeth into


Send Us A Tip

Get Our Feed

Post Our Widget

About Us

Is CountGameula appearing
a few pints short of fabulous?
Start browsing with Firefox.



Managing Editor:
Kristen Spencer | E-mail

Senior Editor:
JP | E-mail

Contributor:
Chad George | E-mail

Contributor:
Lauren Spencer | E-mail

Contributor:
Matthew Windau | E-mail






Reviews:
Batman: Arkham Asylum
Call of Juarez: Bound In Blood
The Chronicles of Riddick: Assault On Dark Athena
Comic Jumper
Damnation
Dragon Age: Origins Awakening
Eat Lead: The Return of Matt Hazard
Ghostbusters: The Video Game
Homefront
Hydrophobia
inFAMOUS
Mass Effect 2
The Munchables
Mushroom Men: The Spore Wars
Nail’d
Naruto: The Broken Bond
Overlord II
The Path
Rhythm Heaven
Super Meat Boy
Tokyo Beat Down
Transformers: Revenge of the Fallen
Velvet Assassin
Wanted: Weapons of Fate
WET

The Last Guardian creature is just like your dog, but with wings

The latest issue of Famitsu, Japan’s arbiter of all things gaming, has a four page feature on Team Ico’s new ammunition for the games as art argument, The Last Guardian.

Though the actual gameplay remains a mystery, the article does detail some of the ways in which Trico (a.k.a. Toriko), the gigantic griffin-like creature, will develop an emotional attachment with the player-controlled character, namely by acting like a giant dog.  According to the magazine, Trico will quickly fall asleep when he gets bored, spit out food he doesn’t like, and react realistically to sounds as you work together to escape the creepy castle. Fingers crossed this will mean lots and lots of Trico cocking his head to the side, like he can really understand people talk, ’cause that sounds absolutely adorable!

Though not as detailed as his feather flocked companion, the boy protagonist will also react realistically to the crumbling environment,  naturally placing a steadying hand on a wall as he nears  and reaching out to pet Trico without any input from the player, a design decision calculated to better “show the feeling of existence for the characters.”

-kristen spencer


blog comments powered by Disqus